Prototyping in User Centered Design

Prototyping at the heart of UCD

  • Philosophy: Admit to ourselves that everything will not be perfect the first time
  • Make the first iterations as cheap as possibile
    • paper prototyping

Personas on stage

  • A scenario is a story about a user using the system
    • inspired directly from task analysis
    • must be concrete, realistic but fictional
  • Sets up a situation involving a user with a goal to achieve
    • follows the user through the tasks and subtasks to satisfy the goal
  • Using the persona to simulate the goals/tasks is ideal

Personas are all different

Generate alternatives:

  • Generating alternative is not necessarily easy. It requires creativity and research. Humans tend to stick to what they know.

  • Considering alternatives is important to "break out of the box"

  • How to generate alternatives:

    • Flair and creativity: research and synthesis
    • Seek inspiration: look at similar or very different products for good ideas to adopt or bad ideas to reject