Prototyping in User Centered Design
Prototyping at the heart of UCD
- Philosophy: Admit to ourselves that everything will not be perfect the first time
- Make the first iterations as cheap as possibile
- paper prototyping
Personas on stage
- A scenario is a story about a user using the system
- inspired directly from task analysis
- must be concrete, realistic but fictional
- Sets up a situation involving a user with a goal to achieve
- follows the user through the tasks and subtasks to satisfy the goal
- Using the persona to simulate the goals/tasks is ideal
Personas are all different
Generate alternatives:
Generating alternative is not necessarily easy. It requires creativity and research. Humans tend to stick to what they know.
Considering alternatives is important to "break out of the box"
How to generate alternatives:
- Flair and creativity: research and synthesis
- Seek inspiration: look at similar or very different products for good ideas to adopt or bad ideas to reject